;------------------------------------------------------------------------------------------------
[wpn_trg]:identity_immunities,weapon_probability,default_weapon_params,wpn_trg_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\svd"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_SVD
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 1
        inv_grid_width              = 6
        inv_grid_x                  = 75
        inv_grid_y                  = 73
        inv_name                    = st_trg_sako
        inv_name_short              = st_trg_sako
        description                 = st_wpn_trg_descr
        
        kind                        = w_sniper
        inv_weight                  = 4.68
        cost                        = 71880
        repair_type                 = rifle_7
        weapon_class                = sniper_rifle
        
        hud                         = wpn_trg_hud
        visual                      = dynamics\weapons\wpn_trg\wpn_trg.ogf
        position                    = -0.026, -0.077, 0.00
        orientation                 = 0, 0, 0
        fire_point                  = 0.0, 0.169, 0.902
        fire_point2                 = 0.0, 0.169, 0.902
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.15, 0.45
        strap_orientation           = -25, -189, 65
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon06
        smoke_particles             = weapons\generic_shoot_00
        
		shell_point		 	        = 0.0, 0.129, 0.192
		shell_dir		 	        = 0.0, 0.0, 0.4
		;shell_particles	 		= weapons\generic_shells

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98, up_gr_fourtab_sv98, up_gr_fourtcd_sv98, up_gr_fourtef_sv98
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_svd
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 900
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
        ammo_elapsed                = 5
        ammo_mag_size               = 5
        startup_ammo                = 10
        
        scope_status                = 1
		scope_dynamic_zoom          = off
        scope_name                  = wpn_addon_scope
        scope_texture               = wpn_crosshair_findot
        scope_x                     = 60
        scope_y                     = -2
        scope_zoom_factor           = 10
        
        silencer_name               = wpn_sil_57
        silencer_status             = 0
        silencer_x                  = 270
        silencer_y                  = -12
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 45
        hit_power                   = 1.35, 1.35, 1.35, 1.35
        hit_type                    = fire_wound
        fire_distance               = 1500
        bullet_speed                = 841
        rpm                         = 23
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 9.8
        fire_dispersion_base        = 0.039
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.9
        misfire_start_prob          = 0.03
        misfire_end_condition       = 0.2
        misfire_end_prob            = 0.09
        
        condition_queue_shot_dec    = 0.0045
        condition_shot_dec          = 0.0045
        
        cam_return                  = 0
        cam_relax_speed             = 3.1
        cam_dispersion              = 2.72
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 2.72
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.48
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 0.95
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 2.24
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 1.03
        
        PDM_disp_accel_factor       = 3.05
        PDM_disp_base               = 1.55
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 3.05
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 2.15
        min_radius                  = 0
        max_radius                  = 100
        hit_probability_gd_novice   = 1
        hit_probability_gd_stalker  = 1
        hit_probability_gd_veteran  = 1
        hit_probability_gd_master   = 1
        
        kill_msg_x                  = 0
        kill_msg_y                  = 0
        kill_msg_width              = 98
        kill_msg_height             = 23
 

[wpn_trg_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_trg\wpn_trg_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0.0, 0.0, 0.0
        item_orientation            = 0.0, 0.0, 0.0
        
        hands_position              = -0.03, -0.145, 0.15
        hands_position_16x9         = -0.03, -0.145, 0.15
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        aim_hud_offset_pos          = -0.108100, 0.005, -0.25
        aim_hud_offset_pos_16x9     = -0.108100, 0.005, -0.25
        aim_hud_offset_rot          = 0, 0, 0
        aim_hud_offset_rot_16x9     = 0, 0, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = sak0_holster
        anm_idle                    = sak0_idle
        anm_idle_aim                = sak0_aim
        anm_idle_aim_moving         = sak0_move, idle, 0.75
        anm_idle_aim_moving_crouch  = sak0_move, idle, 0.7
        anm_idle_moving             = sak0_move
        anm_idle_sprint             = sak0_sprint
        anm_reload                  = sak0_reload, reload
        anm_shots                   = sak0_shoot, shoot
        anm_show                    = sak0_draw
        
        shell_bone                  = gilza
        shell_dir                   = 0.0, 1.0, 0.0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
 
		freelook_z_offset_mul		= 0.4